Qimera Import Image Dialog
How to Start
- Import Image option of the Layer menu in the Main Menu bar
What it Does
This dialog imports an image into your project as a visual layer.
General Description
The Image File section displays the current image file name so that you can use the "..." to change to a new file if the file cannot be parsed. The coordinate reference system displays the coordinate system extracted from the image file (i.e. Geo TIFF). If this is not correct, change it via the "..." button and use the Coordinate System Selection dialog. The X/Y range defines the bounding box of the image. If you wish to import part of the image, modify these values accordingly. This importer will create a Fledermaus SD image object and it will be added to the scene. It will appear under the SD Objects node of the Project Layers window.
For images that have an ASCII text header, i.e. BSB/KAP images, the View Header button will appear. Clicking this button will show the ASCII header as it is stored on disk. The following is an illustration of the ASCII header dialog that appears after clicking View Header:
Return to: Qimera Interface
Return to: Wizards and Dialogs