Trailing Suction Hopper Dredger (TSHD) - Object Definitions

This section describes how to define the objects typically used for Trailing Suction Hopper Dredgers (TSHD).
It assumes you have already created a template database and defined the survey geodetics.

On this page:

TSHD_image_2.jpg

TSHD Object Definitions

Vessel (dredger) definition

image2016-1-13 17:7:34.png Create a new vessel shape by selecting “Edit” from the menu bar and then “New” and “Object”,

or by right clicking on the tree item 'Object' and selecting 'New Object'.

CSD_DbSetup_AddNewObject.jpg

The following dialog appears:

TSHD_ObjectDef_Page1.jpg

image2016-1-13 17:3:14.png Select “Vessel” as object type

image2016-1-13 17:4:11.png Enter a name for the vessel shape

image2016-1-13 17:5:36.png Select “Next” twice, the following dialog will appear.

CSD_DbSetup_ObjectWiz_P3.jpg

image2016-1-13 17:16:42.png Initially the main window is empty. Click on TSHD_ObjectDef_EditButton.jpg  to create a new shape definition.

The following dialog pops up:

CSD_DbSetup_ObjectDefinition_P1.jpg

Use the TSHD_ObjectDef_ImportButton.jpg button to import an existing vessel shape stored in one of these formats:
CSD_DbSetup_ObjectImportOptions.jpg

Note that 'Shape' file refers to the file that is made in QINSy when a vessel shape is exported.

Clicking on 'Generate' creates a simple vessel shape, not normally suitable for dredging purposes.
Please refer to Database Setup Help pages for assistance in importing existing vessel shapes.

image2016-1-13 17:31:51.png Initially this dialog is empty. Click on TSHD_ObjectDef_AddButton.jpg to create a new polygon.

image2016-1-13 17:33:8.png Clicking on TSHD_ObjectDef_AddButton.jpg  creates a vertex point for the polygon.

TSHD_ObjectDef_EditObjectShape_Start.jpg

image2016-1-13 17:41:31.png Add coordinates for each vertex point created.

A local XYZ coordinate system is used based on the vessel reference point. Define shape, color and fill.
When creating polygons start with one point and then add points in a sequence proceeding around the perimeter in one direction only, i.e. clockwise or anti-clockwise.

Note that a 'Top View' is being created. You can also add profile views from starboard and aft.

image2016-1-13 17:51:45.png Once the initial vessel shape is complete click on TSHD_ObjectDef_AddButton.jpg  to create additional polygons.

The following dialog shows a complete top view.

TSHD_ObjectDef_EditObjectShape_Finished.jpg

  • If one shape lies inside the perimeter of a second shape, alter the order of the polygons listed on the left. For example, in the picture above, polygon #21 (red fill) lies partially within polygon #20 (white fill). If the order were reversed all of the red filled polygon would not be visible (see below). Polygon #1 is the base; any additional polygons fall on top of polygon #1.

  • Highlighting a polygon on the left results in its vertices being shown on the right.

  • The vertex highlighted on the right is colored magenta in the graphic pane.

TSHD_ObjectDef_EditObjectShape_ReversedPolygons.jpg

image2016-1-14 14:38:16.png Switch to Starboard view mode and create a profile view of the dredger.

TSHD_ObjectDef_EditObjectShape_Finished_Stbd.jpg

image2016-1-14 14:48:52.png Switch to TSHD_ObjectDef_EditObjectShape_Finished_Aft.jpg  to create a cross profile view of the dredger.

  • 1000 vertices are available, shared between top, starboard and aft views.

Click OK to finish and return to the Object Shape dialog.

TSHD_ObjectDef_FinalObjectShape.jpg

image2016-1-14 15:28:26.png It is recommended to export the defined vessel shape.

image2016-1-14 15:29:26.png Click on Finish to exit the Object Shape wizard.

TSHD_DbSetup_VariableNodeList.jpg

image2016-1-14 15:33:17.png Add variable nodes to this object. Useful nodes are:

  • the position of each system sensor (e.g. GNSS antennas), position of winches and/or fairleads, and inlets.

To add nodes right click on the tree item 'Variable Node' and select New Node to create another node, e.g. 

TSHD_DbSetup_EditVariableNode.jpg

Enter a node name, the object on which the node is located and the offset values FROM the object reference point TO the new node location.

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Trailing Suction Arm Definition

Upper Pipe

In order to visualize the suction pipes moving relative to the dredger, define a 'pipe' object.

TSHD_DbSetup_AddPipeObject.jpg

image2016-1-14 15:43:27.png Right click on the tree item 'Object' and select 'New Object'.

This opens the Object Definition wizard again. Since this is a second independent object, the initial dialog is empty.

image2016-1-14 15:48:20.png Select object type 'Vessel' or 'Survey Vessel', either of which can be used for any generic object.

TSHD_DbSetup_PipeObject_P1.jpg

image2016-1-14 15:48:40.png Specify a name for the object.

image2016-1-14 15:49:0.png Select “Next” twice to open the Object Shape dialog.

Follow the directions from Step image2016-1-13 17:16:42.png through image2016-1-14 15:28:26.png and define a shape for the starboard upper suction pipe using top, starboard and aft aspects.
Your results should look something like this, or be more elaborate:

TSHD_DbSetup_PipeObject_TopStbd.jpg

image2016-2-17 17:54:36.png At this stage it is useful to add Variable Nodes for the Starboard (SB) Upper Pipe object.

Right click on the tree item 'Variable Node' and select 'New Node'.

TSHD_DbSetup_SbUpperPipe_VariableNodes.jpg
 

TSHD_DbSetup_SbUpperPipe_AddVariableNode.jpg

Type in a name, select the object on which the node is located and enter the offsets FROM the object reference point TO the new node location.
Add any other variable nodes that are useful. At a minimum add nodes for:

    • the center of the pipe elbow where it connects to the inlet.

    • The center of the other end of the pipe where it connects to the lower suction pipe.

When there are two trailing arms, export the shape just defined for the starboard side.
Create a new object for the port side and import the starboard shape.
The elbow points in the opposite direction so change the signs for all the X offset values. 

Lower Pipe

Repeat the process to define a shape for the starboard and port lower pipes:

TSHD_DbSetup_LowerPipeObject_TopStbd.jpg

Add a variable node at the lower end of the pipe to use as a connection link to the starboard dredge head.

 

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Dredge Head - Wizard Page 1

Right click on the tree item 'Object' and select 'New Object'. This opens the Object Definition wizard again. Since this is another independent object, the initial dialog is empty.
Unlike the previous objects all defined as 'vessels', a dredge head is of type 'Dredging Tool'. 

TSHD_DbSetup_DredgeheadDef_P1.jpg

image2016-2-17 18:20:11.png  Select object type 'Dredging Tool'.

image2016-2-17 18:20:39.png  Specify a name for the object.

image2016-2-17 18:21:10.png  Select “Next”, the following dialog will appear.

Dredge Head - Wizard Page 2

CSD_DbSetup_ObjectWiz_Cutter_P2.jpg

On this page a model of the dredge head can be created. The model is based on a spreadsheet. Overall width and length define the size of the dredgehead, and every cell represents a dredge head height from the base of the head, typically zero.
The number of rows and columns (M, N), cell height and width are user-selectable, M and N must be odd. Cells can also be excluded from the model when footprint is not a square but, for example, oval shaped.

A rectangular grid is defined by:

image2016-2-17 18:29:25.png  Entering the overall width and length of the tool, thereby creating a rectangle.

image2016-2-17 18:29:50.png  Entering the number of Columns and Rows which divide the rectangle into cells, the length and width of which can be queried by clicking on the 'Info' button.

This results in the creation of an empty spreadsheet. The more columns and rows the more detailed the model will be.

When determining the number of rows and columns of the matrix, take into consideration the required accuracy, sounding grid cell size and available PC power. Every matrix cell will represent a sounding so the more cells, the more CPU load it will take to process the soundings and the higher the accuracy.
However the most important factor is the cell size of the sounding grid you wish to update. If the size is 0.5 by 0.5 units then choose a dredge head model cell size of at least 2 times smaller. This will guarantee that every grid cell is hit by the model’s sounding with every possible dredger heading.

CSD_DbSetup_ObjectWiz_DredgingToool_P2A.jpg

The center cell of the grid becomes the reference point that is linked elsewhere to a defined variable node.

The objective is to enter a height into each cell that represents the distance above (+ve) or below (-ve) the reference point.

image2016-2-17 18:30:26.png  Clicking on 'Default' is a shortcut to automatically fill the cells with height values.

The following dialog pops up:

TSHD_DbSetup_DredgeheadDef_Default.jpg

image2016-2-17 18:35:2.png  Select the basic shape of the dredge head you need; typically a rectangle for a dredge head.

image2016-2-17 18:35:27.png  Enter the maximum Z value. This is the distance from the reference node of the head to the cells representing the suction plane.

Rotate Shape by 90 degrees is only available for the Triangle Wedged shape to let it face the right direction.

After pressing OK the Object-Dredge Head Model dialog is updated:

TSHD_DbSetup_DredgeheadDef_Model.jpg

Cells shown in red are disabled, do not have a height value and are not used in the excavated volume computation.
Cells shown in white are enabled. Each has a height value referenced to the reference node of the cutter head. All enabled cells are actively used in the excavated volume computation.

The cell shown in green represents the center of the model.

Dredge_Cutter_Head_Filled_Options.jpg

The following options are available:

image2016-2-17 18:39:45.png  Import - two formats supported as illustrated above.

image2016-2-17 18:40:11.png  Info - provides overall information about the model.

image2016-2-17 18:40:36.png  Cell - provides some information about the cell which was clicked on and the option to disable the cell by selecting 'Exclude from calculation' under Status.

 

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Dredge Head - Wizard Page 3

Initially the Object Shape dialog is empty.
Click on

TSHD_DbSetup_EditButton.jpg

 to open the Edit Object Shape dialog.

Follow the same procedure described above to define the dredge head shape in top, starboard and aft views.

TSHD_DbSetup_StbdDredgeheadShape.jpg

 

Importing Dredge Head Model

From Mapping File

Using the Line Database Manager LDM_icon.jpg create a shape definition as follows:

DBSetup_DredgingSystem_LDbM_EditRoute.jpg

These numbers create a shape like this:

PyramidShape.jpg

DBSetup_DredgingSystem_LDbM_Plan.jpg

When defining the Dredging Tool object, import this PRO file as follows:

DBSetup_DredgingTool_SelecttImportPRO.jpg

image2016-2-19 14:38:24.png Enter a description.

image2016-2-19 15:5:33.png Determine the number of cells by entering values for width and length.

Remember the more cells defined the more accurate is the updating of the sounding grid but at the expense of CPU power.

image2016-2-19 15:7:17.png Enter the size of the dredge head in terms of length and width.

These numbers divided by the number of rows and columns determines the cell size.

image2016-2-19 15:13:37.png Click on the Import button and select From Mapping File. This opens the Import dialog:

DBSetup_DredgingTool_ImportPRO.jpg

image2016-2-19 15:21:28.png Use the browse button  BrowseButton.jpg to find the correct PRO file to import.

image2016-2-19 15:23:27.png Select the layer on which the design model is stored.

image2016-2-19 15:24:10.png Select the polyline that represents the boundary around the design.

This line can share the same extents as the design model or can be a little larger.

image2016-2-19 15:25:50.png In case the orientation of the model is not reflective of the actual orientation of the dredge head on the ground, it can be rotated: 0, 90, 180 or 270.

image2016-2-19 15:27:52.png A part of the dredge head model can be imported rather than the whole thing.

In our example the height is -4.00m. Setting the Reference Height to -1.00m yields this result for the height at the reference point of the model:

DBSetup_DredgingTool_SetRefHt.jpg

image2016-2-19 15:31:12.png Setting a fill percentage is an alternative way of importing less than the full object.

For example, entering 70% yields the following result for the height at the model reference point:

DBSetup_DredgingTool_SetPercent.jpg

image2016-2-19 15:55:1.png Switching Exclude Above Reference Height has this effect:

DBSetup_DredgingTool_ExcludeOnOff.jpg

On the left all the values enclosed in the pink area have positive heights and will be used in the computation of volume, which is probably not wanted.
On the right all cells with positive values are disabled.

image2016-2-19 16:3:15.png Click Import. Results depend on settings as illustrated in image2016-2-19 15:27:52.png , image2016-2-19 15:31:12.png and image2016-2-19 15:55:1.png above.

DBSetup_DredgingTool_EmptyShapeBox.jpg

image2016-2-19 16:11:31.png In the Object Shape dialog select From Dredge Head Model from the Import drop down list.

This opens the Import Vessel Shape from Dredge Head Model dialog:

DBSetup_DredgingTool_ImportShape_Dialog.jpg

image2016-2-19 16:21:13.png Select the Object to be imported from the drop down list which contains all the defined Dredging Tool objects.

image2016-2-19 16:22:41.png Select the Dredge Head Node from the drop down list which contains all the variable nodes defined on the object. Usually this will be the cutter CoG.

image2016-2-19 16:26:24.png For a cutter head it is usually necessary to apply a 90 degree pitch offset. The effect is this:

DBSetup_DredgingTool_ImportShape_PitchCorrn.jpg

image2016-2-19 16:33:40.png Functionality will be explained in the future.

image2016-2-19 16:38:6.png Functionality will be explained in the future.

image2016-2-19 16:38:46.png Import loads the model as an object shape that can be visualized in Online displays.

 

From Cutter Definition File

The cutter definition file is a text file containing radial distance vs. height.

For example:

RadiusVersusHeight_R2.jpg

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