Midwater Beam Curtain
Introduction
The object is very similar to the vertical curtain with the main difference that both to top and bottom of the imagery can be given a location thus the certain can be tilted to any angle. This is normally used in conjunction with FMMidwater application to write out an imagery curtain for particular beams from a multibeam system. One can think of rendering a column of pixels for a given beam for each ping fan in the navigation line. If you join all those columns of pixels together you end up with a beam curtain that is tilted based on the beam angle.
Properties
Name | Description |
---|---|
Column Count | The number of pixels along the beam curtain track |
Row Count | The number of pixel along the beam curtain range. |
Attributes

The Time control dropdown menu controls how much of the overall beam curtain to show. It can be one of All Points, Past Points, Points Within a Window. All Points shows the entire beam curtain, Past Points shows the curtain from the start time to the currently selected scene time, and Points Within a Windows shows the curtain within the selected time window around the current scene time.
The Transparency slider allows one to have the curtain rendered with some blending of object behind the curtain based on the amount of object transparency set.
The Show Edges shows a an outline around the overall beam curtain object.
Operations
Change Object Coordinate System
While this should be very rarely needed it can be used if necessary to change the coordinate system currently applied to the object. No projection is done here you are just telling it that this new coordinate system is what the object should have been in in the first place.
Exports
No additional exports are supported.
Return to Fledermaus Visual Objects
Return to Fledermaus Reference Manual