Fledermaus Calculate Rugosity Dialog
Calculate Rugosity Dialog
How to Start
Scene Objects Dock → Right-Click on Object → Operations → Rugosity
Scene Objects Dock → Operations → Rugosity
What it Does
Rugosity is a measure of surface roughness and it can be calculated using the Calculate Rugosity dialog.
General Description
The Gridding Window specifies the grid size surrounding a cell that will be used to calculate the rugosity value. By default the output surface will contain the full range of rugosity values, however a custom range can be specified to restrict the output to the user supplied values. There are three output options for the generated surface, with the default being to attach it to the original source SD file. There is also an option to create a copy of the source SD before attaching the rugosity, as well as an option to create a standalone SCALAR file.
If the resulting surface will be an attached Scalar to the current SD or a copy of the current SD, the SD can be re-shaded using the new attached scalar if Re-Shade with attached scalar is toggled one.