Skip to main content
Skip table of contents

Fledermaus Calculate Rugosity Dialog

image-20260211-161412.png

Calculate Rugosity Dialog

How to Start

What it Does

Rugosity is a measure of surface roughness and it can be calculated using the Calculate Rugosity dialog. 

General Description

Output Options

Options to determine the resulting output object.

Copy grid and attach rugosity data

The scalar will be attached to a new copy of the input grid and added to the scene. This means that when the surface of the object is picked, it will return X, Y, Z, and rugosity.

Create standalone scalar object

The scalar will be generated as a new standalone scalar object and added to the scene.

Scalar Name

When using the Copy grid and attach rugosity data option, a name for the scalar can be specified. This is especially useful if there are multiple rugosity scalars attached to the same grid.

Output File

Specify the name for the output file. This will either be the new grid copy file name, or the standalone scalar file name.

Additional Notes

If the resulting grid will be an attached Scalar to a copy of the input grid, the grid can be re-shaded using the new attached scalar if Re-Shade with attached scalar is toggled one.

JavaScript errors detected

Please note, these errors can depend on your browser setup.

If this problem persists, please contact our support.