For this release, the following are known issues which we plan to address in upcoming releases.
|
Issue |
Description |
Affects Version |
Expected Fix Version |
|---|---|---|---|
|
Bug |
CUBE surfaces do not correctly handle z-range limits. There is no workaround currently, this was discovered in v2.0.3. |
2.0.3, 2.1.0 |
2.1.x |
|
Bug |
CUBE surfaces over extend the spatial area when a user specified horizontal range is specified, i.e. a box is drawn to create a small CUBE surface for which the data extends beyond the boundaries of the surface. There is no workaround currently, this was discovered in v2.0.3. |
2.0.3, 2.1.0 |
2.1.x |
|
Bug |
Dynamic Surfaces do not correctly recompute Cast Shadows when shading parameters or view layers are change for multiple surfaces at the same time, i.e. a user has selected multiple Dynamic Surfaces at the same time and has changed a view parameter for all of them simultaneously. Workaround is to manually trigger a surface re-illumination with the "Recompute Surface Illumination" option from the Dynamic Surface menu for each surface. This is sped up by adding this option to a Custom Toolbar, then you can select the Dynamic Surface and click the button. Alternately, you can create a keyboard shortcut for this. |
2.0.3, 2.1.0 |
2.1.x |
|
Limitation |
Filter toolbars to "Accept All Soundings" and "Revert Manual Edits" do not have the intended effect when used in a Cooperative Cleaning project to over-ride cleaning that was done manually in the Master project prior to creating the Cooperative Cleaning project. Suggested workflow is to use the manual re-accept tools in the Slice Editor and 3D Editor. |
2.1.0 |
2.1.x |
|
Limitation |
The Wobble Analysis tool does not work for Qinsy Laser systems and the Wobble Analysis Tool checks for laser at runtime and denies entry to the tool. There is a bug, however, that the check for laser will crash if the data comes from a set up that contains both multibeam and laser. This crash will be fixed in the next maintenance release. |
2.1.0 |
2.1.1 |