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Plane

Introduction

The Fledermaus plane objects add a simple 2D colored plane (rectangle) into the 3D scene. For example, a blue pane with some applied transparency level could be added to a scene to represent the sea surface.

This type of object is useful in applications such as dredging where there is a 3D surface loaded and it is required that the channel is deeper than a specified depth. In this case adding a plane at the required depth makes it easier to see any parts of the surface are higher than the plane.

The user can create a plane in Fledermaus 8 by clicking the Create > Create Plane... menu option.

Storage Format

Fledermaus plane object files are stored in files with the .plane extension.

Properties

The plane does not show any object specific properties in the property dock.

Attributes

The three properties of a plane object are it color, transparency, and z value or height which are controlled as shown in the panel above.

Operations

Change Object Coordinate System

Allows you to manually set the coordinate system of the object. This should only be used if the object somehow ended up with the wrong coordinate system for its data. No re-projection is done, you are just telling it that this new coordinate system is what the object should have been in in the first place.

Exports

There are now export options for a plane.

Return to Fledermaus Visual Objects
Return to Fledermaus Reference Manual

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